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-TAC^Taurian- -TAC^Taurian- 1 November 2012
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Development Diary - Project: NPCs

I've been doing some heavy thinking on the topic of NPC pirates in game. But I could use some serious input from the community.

  • What's the story behind them?
  • Besides numbers, what makes them a scary sight?
  • What type of tactics will they employ?
  • What other types of special features will they have?

Share your thoughts on in game NPCs in the comments.

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-TAC^Taurian- -TAC^Taurian- 29 October 2012
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Update: Release 2.8 - New MILES Training System

Release 2.8 brings about the new M.I.L.E.S. training system. This system allows players to engage in pvp without the added risk of losing ones ship and will assist with our ongoing combat against lag. The M.I.L.E.S. system sends out a bolt of light, and upon impact of another ship, the pilots involved are notified.

  • An issue not allowing players to deploy stations has been fixed.
  • Deploy Station Button Formatting has been removed temporarily for debugging purposes.
  • The M.I.L.E.S. System has been enabled.
  • Missiles have been enabled.
  • The server side architecture for station upgrades have been implemented.
  • Player side Ping functionality has been put in place. But has not been activated. (Wednesday Release)


Login and Download the latest version. ( Version…


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-TAC^Taurian- -TAC^Taurian- 24 October 2012
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Update: Release 2.7 Changelog

Release 2.7 is primarily about bug fixes and bringing a sense of stability to the game universe before implementing newer features this week.

  • Uncharted Zones now have a 1 in 4 chance of having resources instead of a 1 in 5.
  • The new Fuel Economy System has been put into effect.
  • The Cargo Ship now has a capacity of 1,100 m3
  • Various other bugs fixed.
  • Pilots can no longer undock when the Session Timer is Active
  • A bug not allowing players to jettison more than one item has been fixed.
  • A bug wiping out a ship's cargo bay when not empty has been fixed.
  • A bug allowing pilots to deploy a station part and keeping said part has been fixed.
  • The Collision Alarm System is now in effect.
  • The Autopilot System is now in effect.

Problems or Bugs >> Post here (For $100 Credits…

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-TAC^Taurian- -TAC^Taurian- 22 October 2012
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Final Call for Bugs: Version 2.7

Version 2.7 is set to be released in the next 24 hours. Please submit what bugs you can to the forums here:

https://thealphacompany.net/forums/viewforum.php?f=21

Thanks!

-Ed

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